getTimeToNextGame
Returns the time until the next L2 dispute game (after the provided block number) is submitted. Used for the Withdrawal flow.
Usage
example.ts
import { optimism } from 'viem/chains'
import { account, publicClientL1, publicClientL2 } from './config'
 
const l2BlockNumber = publicClientL2.getBlockNumber()
 
const { 
  interval, 
  seconds, 
  timestamp
} = await publicClientL1.getTimeToNextGame({ 
  l2BlockNumber, 
  targetChain: publicClientL2.chain, 
}) Returns
{ interval: number, seconds: number, timestamp: number }
- Estimated intervalbetween dispute games – the max time to wait for transaction to be proved.
- Estimated secondsuntil the next dispute game is submitted.
- Estimated timestampof the next dispute game.
Parameters
l2BlockNumber
- Type: bigint
The latest L2 block number.
const l2BlockNumber = publicClientL2.getBlockNumber() 
const { seconds } = await publicClientL1.getTimeToNextGame({ 
  l2BlockNumber, 
  targetChain: optimism, 
}) targetChain
- Type: Chain
The L2 chain.
const { seconds } = await publicClientL1.getTimeToNextGame({
  l2BlockNumber,
  targetChain: optimism, 
})disputeGameFactoryAddress (optional)
- Type: Address
- Default: targetChain.contracts.disputeGameFactory[chainId].address
The address of the DisputeGameFactory contract. Defaults to the DisputeGameFactory contract specified on the targetChain.
If a disputeGameFactoryAddress is provided, the targetChain parameter becomes optional.
const { seconds } = await publicClientL1.getTimeToNextGame({
  l2BlockNumber,
  disputeGameFactoryAddress: '0xbEb5Fc579115071764c7423A4f12eDde41f106Ed'
})intervalBuffer (optional)
- Type: number
- Default: 1.1
The buffer to account for discrepancies between non-deterministic time intervals.
const { seconds } = await publicClientL1.getTimeToNextGame({ 
  intervalBuffer: 1.2, 
  l2BlockNumber,
  targetChain: optimism, 
}) portalAddress (optional)
- Type: Address
- Default: targetChain.contracts.portal[chainId].address
The address of the Portal contract. Defaults to the Portal contract specified on the targetChain.
If a portalAddress is provided, the targetChain parameter becomes optional.
const { seconds } = await publicClientL1.getTimeToNextGame({
  l2BlockNumber,
  portalAddress: '0xbEb5Fc579115071764c7423A4f12eDde41f106Ed'
})
